using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ChatUtils")]
	public class ChatUtils : MonoClass
	{
		public static int MAX_INPUT_CHARACTERS => MonoClass.smethod_6<int>(TritonHs.MainAssemblyPath, "", "ChatUtils", "MAX_INPUT_CHARACTERS");

		public static int MAX_RECENT_WHISPER_RECEIVERS => MonoClass.smethod_6<int>(TritonHs.MainAssemblyPath, "", "ChatUtils", "MAX_RECENT_WHISPER_RECEIVERS");

		public static float FRIENDLIST_CHATICON_INACTIVE_SEC => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "ChatUtils", "FRIENDLIST_CHATICON_INACTIVE_SEC");

		public ChatUtils(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ChatUtils(IntPtr address)
			: this(address, "ChatUtils")
		{
		}

		public static string GetMessage(string message)
		{
			return MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "ChatUtils", "GetMessage", new Class276.Enum20[1] { Class276.Enum20.String }, message);
		}
	}
}
